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#1 31/10/2023 14:30:55

arradoy
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Inscription : 24/11/2010
Messages : 1 025

[RÉSOLU] Ombre au tableau

Bonjour
Quels que soient le terrain, l'appareil ou l'incidence, cette ombre rectangulaire suit toujours mes déplacements.
Des idées ???
merci pour les réponses

captur15.png


macOS BigSur11.7-RAM16Go-AMD Radeon R9 M295X 4Go-FG 2020.4

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#2 31/10/2023 15:29:05

F5SLQ
Membre
Lieu : LFLN
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Messages : 459

Re : [RÉSOLU] Ombre au tableau

Bonjour arradoy,
Petite question, cela te le fait avec tous les appareils ou seulement avec celui-ci ?

Laurent


Laurent
FlightGear : 2020.3.19 - Buid ID : 349 - Windows 11 - x64
Processeur : Intel (R) Core (TM) i9-12900 KF CPU @ 5.0 GHz  - RAM : 32 Go à 3,2GHz - Carte vidéo : NVIDIA GeForce RTX 3070Ti - 8GB
Joystick Logitech Extreme 3D PRO - Multi player callsign : F-JEEP

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#3 31/10/2023 17:15:27

arradoy
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Re : [RÉSOLU] Ombre au tableau

tous appareils, ufo compris


macOS BigSur11.7-RAM16Go-AMD Radeon R9 M295X 4Go-FG 2020.4

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#4 31/10/2023 18:45:18

dany93
Administrateur
Lieu : Région Parisienne
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Messages : 4 043

Re : [RÉSOLU] Ombre au tableau

Bonjour arradoy,

Je ne vois pas de signalement ressemblant sur le dernier mois de FG 2020.4 dans FGDevel list.

Y a t-il une corrélation possible avec un changement de FG (mise à jour, réinstallation,...) ?

Avec une mise à jour de ton OS ? Carte graphique ?


FG 2020.4.0, Linux Mint 20.3, Intel Core i7-11700F @ 2.50GHz, RAM 32 GB DDR4, NVIDIA GeForce RTX 3060 (12 GB)
Boeing 787-8 (YASim, avec nickyivyca, aco)
Hangar avions Patten (PAF) Robin  DR400 JSBSim, Douglas DC3 JSBSim, CAP10B, Tecnam P92 JSBSim.

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#5 31/10/2023 19:47:09

arradoy
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Re : [RÉSOLU] Ombre au tableau

la version est à jour, l'OS aussi.  Le phénomène n'existe pas avec 2020.3


macOS BigSur11.7-RAM16Go-AMD Radeon R9 M295X 4Go-FG 2020.4

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#6 31/10/2023 19:53:17

zakharov
Membre historique du forum.
Inscription : 11/09/2005
Messages : 962

Re : [RÉSOLU] Ombre au tableau

salut arradoy,

tu pourrais nous dire ta conf pour la météo et celle de la config de rendu ? J'imagine un truc genre une ombre de nuage, comme ça, au nez mouillé.

Tu as essayé avec un autosave tout neuf ? D'ailleurs si tu pouvais poster ici les parties <weather>...</weather> et <rendering>...<rendering> qu'il y a dans le .fgfs/autosave_2020_4.xml on pourrait peut-être voir des trucs.

Ça a du apparaître d'un coup, à partir de quand et quels changements as-tu effectué ? (compiles-tu FG ou récupères-tu une «nightly» ?)

Bref plein des questions big_smile

@+
bons vols
zakh

Dernière modification par zakharov (31/10/2023 19:54:49)


le zkv1000
Debian Bookworm sur i7-9750H, 16G, NV GeForce GTX 1660 Ti MaxQ 6Go
FG next compilé à la mano
Joystick TM T. Stick X avec fichier de conf perso

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#7 1/11/2023 10:01:04

arradoy
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Re : [RÉSOLU] Ombre au tableau

bonjour zakh
le fichier autosave_2020.4:

<?xml version="1.0"?>

<PropertyList>
  <sim>
    <current-view>
      <field-of-view-compensation type="bool">false</field-of-view-compensation>
      <dynamic-view type="bool">false</dynamic-view>
    </current-view>
    <model>
      <shadow-2d type="bool">false</shadow-2d>
      <shadeless type="bool">false</shadeless>
      <nav1-visible type="bool">true</nav1-visible>
      <nav2-visible type="bool">true</nav2-visible>
    </model>
    <startup>
      <xsize type="int">2048</xsize>
      <ysize type="int">1152</ysize>
      <save-on-exit type="bool">true</save-on-exit>
    </startup>
    <panel>
      <visibility type="bool">false</visibility>
      <hide-nonzero-view type="bool">true</hide-nonzero-view>
      <hide-nonzero-heading-offset type="bool">true</hide-nonzero-heading-offset>
    </panel>
    <sound>
      <enabled type="bool">true</enabled>
      <volume type="float">0.8</volume>
      <atc>
        <enabled type="bool">true</enabled>
        <external-view type="bool">true</external-view>
        <volume type="float">0.6</volume>
      </atc>
      <avionics>
        <enabled type="bool">true</enabled>
        <external-view type="bool">true</external-view>
        <volume type="float">0.6</volume>
      </avionics>
      <chatter>
        <enabled type="bool">false</enabled>
        <volume type="float">0.6</volume>
      </chatter>
      <effects>
        <enabled type="bool">true</enabled>
        <volume type="float">0.6</volume>
      </effects>
      <scene>
        <enabled type="bool">true</enabled>
        <volume type="float">0.6</volume>
      </scene>
      <device-name type="string"></device-name>
      <voices>
        <enabled type="bool">true</enabled>
      </voices>
      <aimodels>
        <enabled type="bool">false</enabled>
        <volume type="float">0.6</volume>
      </aimodels>
    </sound>
    <fgcom>
      <enabled type="bool">false</enabled>
      <server type="string">fgcom.flightgear.org</server>
      <show-messages type="bool">false</show-messages>
      <speaker-level type="double">1</speaker-level>
      <silence-threshold type="double">-35</silence-threshold>
      <register>
        <enabled type="bool">false</enabled>
        <username type="string">guest</username>
        <password type="string">guest</password>
      </register>
    </fgcom>
    <rendering>
      <horizon-effect type="bool">false</horizon-effect>
      <distance-attenuation type="bool">false</distance-attenuation>
      <specular-highlight type="bool">false</specular-highlight>
      <multi-sample-buffers type="bool">true</multi-sample-buffers>
      <multi-samples type="int">2</multi-samples>
      <shadows>
        <enabled type="bool">true</enabled>
        <sun-atlas-size type="int">4096</sun-atlas-size>
      </shadows>
      <dynamic-lighting>
        <enabled type="bool">false</enabled>
        <max-pointlights type="int">1024</max-pointlights>
        <max-spotlights type="int">1024</max-spotlights>
      </dynamic-lighting>
      <photoscenery>
        <enabled type="bool">false</enabled>
      </photoscenery>
      <shaders>
        <clouds type="float">0</clouds>
        <landmass type="float">1</landmass>
        <model type="float">1</model>
        <skydome type="bool">true</skydome>
        <transition type="float">1</transition>
        <water type="float">1</water>
        <wind-effects type="float">0</wind-effects>
        <vegetation-effects type="float">1</vegetation-effects>
        <use-shaders type="bool">false</use-shaders>
        <quality-level type="float">5</quality-level>
      </shaders>
      <mie type="float">0.00498717</mie>
      <rayleigh type="float">0.000299358</rayleigh>
      <dome-density type="float">0.3</dome-density>
      <plod-minimum-expiry-time-secs type="double">180</plod-minimum-expiry-time-secs>
      <static-lod>
        <detailed type="double">7876.71</detailed>
        <rough-delta type="double">7500</rough-delta>
        <bare-delta type="double">21000</bare-delta>
        <aimp-range-mode-distance type="bool">false</aimp-range-mode-distance>
        <aimp-detailed type="double">513.699</aimp-detailed>
        <aimp-bare type="double">0</aimp-bare>
        <aimp-interior type="double">200</aimp-interior>
        <line-features-lod-level type="int">5</line-features-lod-level>
        <area-features-lod-level type="int">5</area-features-lod-level>
        <vegetation-lod-level type="int">6</vegetation-lod-level>
        <water-texture-size type="int">2048</water-texture-size>
        <coastline-lod-level type="int">3</coastline-lod-level>
        <coastline-width type="float">150</coastline-width>
      </static-lod>
      <random-objects type="bool">true</random-objects>
      <random-vegetation type="bool">true</random-vegetation>
      <random-vegetation-shadows type="bool">false</random-vegetation-shadows>
      <random-vegetation-normals type="bool">false</random-vegetation-normals>
      <random-vegetation-optimize type="bool">false</random-vegetation-optimize>
      <vegetation-density type="double">1</vegetation-density>
      <random-buildings type="bool">true</random-buildings>
      <osm-buildings type="bool">false</osm-buildings>
      <building-density type="double">1</building-density>
      <point-sprites type="bool">true</point-sprites>
      <triangle-directional-lights type="bool">true</triangle-directional-lights>
      <precipitation-gui-enable type="bool">false</precipitation-gui-enable>
      <clouds3d-enable type="bool">true</clouds3d-enable>
      <clouds3d-vis-range type="float">10000</clouds3d-vis-range>
      <clouds3d-detail-range type="float">10000</clouds3d-detail-range>
      <clouds3d-density type="double">0.400000006</clouds3d-density>
      <fps-display type="bool">true</fps-display>
      <frame-latency-display type="bool">false</frame-latency-display>
      <glide-slope-tunnel type="bool">false</glide-slope-tunnel>
      <redout>
        <enabled type="bool">true</enabled>
      </redout>
      <headshake>
        <enabled type="bool">false</enabled>
        <groundshake>
          <effect-factor type="double">1</effect-factor>
        </groundshake>
      </headshake>
      <osg-displaysettings>
        <eye-separation type="float">0.05</eye-separation>
        <screen-distance type="float">0.5</screen-distance>
        <stereo-mode type="string">OFF</stereo-mode>
        <split-stereo-autoadjust-aspect-ratio type="bool">true</split-stereo-autoadjust-aspect-ratio>
      </osg-displaysettings>
      <osg-notify-level type="string">warn</osg-notify-level>
      <max-paged-lod type="int">200</max-paged-lod>
      <scenery-path-suffix>
        <enabled type="bool">false</enabled>
      </scenery-path-suffix>
      <scenery-path-suffix n="1">
        <enabled type="bool">false</enabled>
      </scenery-path-suffix>
      <scenery-path-suffix n="2">
        <enabled type="bool">false</enabled>
      </scenery-path-suffix>
      <scenery-path-suffix n="3">
        <enabled type="bool">true</enabled>
      </scenery-path-suffix>
      <scenery-path-suffix n="4">
        <enabled type="bool">false</enabled>
      </scenery-path-suffix>
      <scenery-path-suffix n="5">
        <enabled type="bool">true</enabled>
      </scenery-path-suffix>
      <scenery-path-suffix n="98">
        <enabled type="bool">false</enabled>
      </scenery-path-suffix>
      <scenery-path-suffix n="99">
        <enabled type="bool">true</enabled>
      </scenery-path-suffix>
      <texture-cache>
        <cache-enabled type="bool">false</cache-enabled>
        <compress-transparent type="bool">true</compress-transparent>
        <compress-solid type="bool">true</compress-solid>
        <compress type="bool">true</compress>
      </texture-cache>
      <pilot-model>
        <enabled type="bool">true</enabled>
      </pilot-model>
      <hdr>
        <antialiasing-technique type="int">2</antialiasing-technique>
        <envmap>
          <cubemap-size type="int">128</cubemap-size>
        </envmap>
        <ambient-occlusion>
          <enabled type="bool">true</enabled>
        </ambient-occlusion>
        <shadows>
          <sun-atlas-size type="int">8192</sun-atlas-size>
          <sss-enabled type="bool">true</sss-enabled>
        </shadows>
      </hdr>
    </rendering>
    <time>
      <simple-time>
        <enabled type="bool">false</enabled>
      </simple-time>
    </time>
    <multiplay>
      <callsign type="string">FG-1492</callsign>
      <chat-display type="bool">true</chat-display>
      <hot type="bool">false</hot>
      <selected-server type="string">mpserver03.flightgear.org - Germany</selected-server>
      <lag>
        <range type="float">3</range>
        <offset type="float">0</offset>
        <master type="bool">false</master>
        <spectator type="bool">false</spectator>
        <spectator-offset type="float">0</spectator-offset>
        <apply-close type="bool">false</apply-close>
      </lag>
      <visibility-range-nm type="int">300</visibility-range-nm>
      <protocol-version type="int">2</protocol-version>
    </multiplay>
    <session type="int">1011</session>
    <paths>
      <screenshot-dir type="string"></screenshot-dir>
    </paths>
    <vr>
      <depth-info type="bool">true</depth-info>
      <enabled type="bool">false</enabled>
      <mirror-enabled type="bool">true</mirror-enabled>
      <mirror-mode type="string">AUTOMATIC</mirror-mode>
      <mode type="string">AUTOMATIC</mode>
      <swapchain-mode type="string">AUTOMATIC</swapchain-mode>
      <validation-layer type="bool">false</validation-layer>
      <visibility-mask type="bool">true</visibility-mask>
    </vr>
    <lon-lat-format type="int">2</lon-lat-format>
    <input>
      <property-key-handler type="bool">false</property-key-handler>
    </input>
    <view-name-popup type="bool">true</view-name-popup>
    <view>
      <enabled type="bool">true</enabled>
    </view>
    <view n="1">
      <enabled type="bool">true</enabled>
    </view>
    <view n="2">
      <enabled type="bool">true</enabled>
    </view>
    <view n="3">
      <enabled type="bool">true</enabled>
    </view>
    <view n="4">
      <enabled type="bool">true</enabled>
    </view>
    <view n="5">
      <enabled type="bool">true</enabled>
    </view>
    <view n="6">
      <enabled type="bool">true</enabled>
    </view>
    <view n="7">
      <enabled type="bool">true</enabled>
    </view>
    <view n="8">
      <enabled type="bool">false</enabled>
    </view>
    <menubar>
      <visibility type="bool">true</visibility>
      <autovisibility>
        <enabled type="bool">false</enabled>
      </autovisibility>
      <legacy-multiplayer-view-selector>
        <enabled type="bool">false</enabled>
      </legacy-multiplayer-view-selector>
    </menubar>
    <gui>
      <current-style type="int">1</current-style>
      <devel-widgets type="bool">false</devel-widgets>
      <chat-box-location type="string">default</chat-box-location>
      <map>
        <draw-fixes type="bool">false</draw-fixes>
        <draw-navaids type="bool">true</draw-navaids>
        <draw-data type="bool">false</draw-data>
        <draw-heliports type="bool">false</draw-heliports>
        <draw-traffic type="bool">false</draw-traffic>
        <draw-flight-history type="bool">false</draw-flight-history>
        <draw-pois type="bool">true</draw-pois>
        <magnetic-headings type="bool">true</magnetic-headings>
        <centre-on-aircraft type="bool">true</centre-on-aircraft>
        <aircraft-heading-up type="bool">false</aircraft-heading-up>
        <transparent type="bool">true</transparent>
        <key-pan type="bool">false</key-pan>
      </map>
    </gui>
    <mouse>
      <hide-cursor type="bool">true</hide-cursor>
      <right-button-mode-cycle-enabled type="bool">false</right-button-mode-cycle-enabled>
      <cycle-mode-popup type="bool">true</cycle-mode-popup>
      <cursor-timeout-sec type="double">10</cursor-timeout-sec>
      <click-shows-tooltip type="bool">true</click-shows-tooltip>
      <tooltip-delay-msec type="int">800</tooltip-delay-msec>
      <tooltips-enabled type="bool">true</tooltips-enabled>
      <drag-sensitivity type="double">1</drag-sensitivity>
      <invert-mouse-wheel type="bool">false</invert-mouse-wheel>
      <skip-flight-controls-mode type="bool">false</skip-flight-controls-mode>
      <flight-controls-sensitivity type="double">4</flight-controls-sensitivity>
      <mouse-rudder-elevator type="bool">false</mouse-rudder-elevator>
    </mouse>
    <replay>
      <duration type="double">90</duration>
      <duration-act type="bool">false</duration-act>
      <looped type="bool">true</looped>
      <tape-directory type="string"></tape-directory>
      <recovery-period type="int">0</recovery-period>
      <record-signals type="bool">true</record-signals>
      <record-multiplayer type="bool">false</record-multiplayer>
      <record-main-window type="bool">false</record-main-window>
      <record-main-view type="bool">false</record-main-view>
      <replay-main-window-position type="bool">false</replay-main-window-position>
      <replay-main-window-size type="bool">false</replay-main-window-size>
      <replay-main-view type="bool">false</replay-main-view>
      <record-extra-properties type="bool">true</record-extra-properties>
      <record-continuous-compression type="bool">true</record-continuous-compression>
    </replay>
    <traffic-manager>
      <enabled type="bool">true</enabled>
    </traffic-manager>
    <ai>
      <scenarios-enabled type="bool">true</scenarios-enabled>
    </ai>
    <jetways>
      <interact-with-multiplay type="bool">true</interact-with-multiplay>
    </jetways>
    <terrasync>
      <enabled type="bool">true</enabled>
      <ai-data-update type="int">1</ai-data-update>
      <ai-data-enabled type="int">1</ai-data-enabled>
    </terrasync>
    <frame-rate-throttle-hz type="double">0</frame-rate-throttle-hz>
    <swift>
      <address type="string">127.0.0.1</address>
      <port type="int">45003</port>
    </swift>
    <mp-carriers>
      <auto-attach type="bool">true</auto-attach>
    </mp-carriers>
    <error-report n="0">
    </error-report>
    <error-report n="0">
    </error-report>
    <marker-pins>
      <master type="bool">false</master>
      <airports type="bool">false</airports>
      <navaids type="bool">false</navaids>
      <fixes type="bool">false</fixes>
      <pois type="bool">false</pois>
      <traffic type="bool">false</traffic>
    </marker-pins>
  </sim>
  <environment>
    <climate>
      <weather-update type="bool">false</weather-update>
      <environment-update type="bool">false</environment-update>
    </climate>
    <params>
      <jsbsim-turbulence-model type="string">ttMilspec</jsbsim-turbulence-model>
      <metar-updates-snow-level type="bool">true</metar-updates-snow-level>
    </params>
    <wildfire>
      <enabled type="bool">false</enabled>
      <share-events type="bool">false</share-events>
      <save-on-exit type="bool">false</save-on-exit>
      <restore-on-startup type="bool">false</restore-on-startup>
      <fire-on-crash type="bool">false</fire-on-crash>
      <report-score type="bool">false</report-score>
    </wildfire>
    <air-pollution-norm type="double">0</air-pollution-norm>
    <fog-structure type="double">0</fog-structure>
    <surface>
      <dust-cover-factor type="double">0</dust-cover-factor>
      <lichen-cover-factor type="double">0</lichen-cover-factor>
      <wetness-set type="double">0</wetness-set>
      <snow-thickness-factor type="double">1</snow-thickness-factor>
    </surface>
    <volcanoes>
      <enable-volcanoes type="int">0</enable-volcanoes>
      <kilauea>
        <halemaumau-activity type="int">0</halemaumau-activity>
        <puu-oo-activity type="int">0</puu-oo-activity>
      </kilauea>
      <stromboli>
        <central-activity type="int">0</central-activity>
        <side-activity type="int">0</side-activity>
      </stromboli>
      <etna>
        <southeast-activity type="int">0</southeast-activity>
        <northeast-activity type="int">0</northeast-activity>
        <flank-activity type="int">0</flank-activity>
      </etna>
      <beerenberg>
        <main-activity type="int">0</main-activity>
        <flank-activity type="int">0</flank-activity>
      </beerenberg>
      <eyjafjallajokull>
        <main-activity type="int">0</main-activity>
      </eyjafjallajokull>
      <katla>
        <main-activity type="int">0</main-activity>
      </katla>
      <surtsey>
        <main-activity type="int">0</main-activity>
        <side-activity type="int">0</side-activity>
      </surtsey>
    </volcanoes>
  </environment>
  <local-weather>
    <config>
      <asymmetric-buffering-flag type="bool">false</asymmetric-buffering-flag>
      <asymmetric-buffering-reduction type="double">0.3</asymmetric-buffering-reduction>
      <asymmetric-buffering-angle-deg type="double">90</asymmetric-buffering-angle-deg>
      <distance-to-load-tile-m type="double">39000</distance-to-load-tile-m>
      <distance-to-remove-tile-m type="double">39500</distance-to-remove-tile-m>
      <detailed-clouds-flag type="bool">true</detailed-clouds-flag>
      <dynamics-flag type="bool">false</dynamics-flag>
      <thermal-properties type="double">1</thermal-properties>
      <wind-model type="string">constant</wind-model>
      <buffer-flag type="bool">true</buffer-flag>
      <asymmetric-reduction type="double">0.7</asymmetric-reduction>
      <clouds-visible-range-m type="double">30000</clouds-visible-range-m>
      <clouds-in-dynamics-loop type="int">250</clouds-in-dynamics-loop>
      <debug-output-flag type="bool">false</debug-output-flag>
      <generate-thermal-lift-flag type="bool">false</generate-thermal-lift-flag>
      <dynamical-convection-flag type="bool">false</dynamical-convection-flag>
      <detailed-terrain-interaction-flag type="bool">false</detailed-terrain-interaction-flag>
      <realistic-visibility-flag type="bool">false</realistic-visibility-flag>
      <turbulence-scale type="double">1</turbulence-scale>
      <presampling-flag type="bool">true</presampling-flag>
      <fps-control-flag type="bool">false</fps-control-flag>
      <target-framerate type="double">25</target-framerate>
      <large-scale-persistence type="double">1</large-scale-persistence>
      <small-scale-persistence type="double">0</small-scale-persistence>
      <ground-haze-factor type="double">1</ground-haze-factor>
      <aux-max-vis-range-m type="double">11.69524</aux-max-vis-range-m>
      <max-vis-range-m type="double">120000</max-vis-range-m>
      <generate-cloud-shadows type="bool">false</generate-cloud-shadows>
    </config>
    <tmp>
      <tile-management type="string">METAR</tile-management>
      <tile-type type="string">manual</tile-type>
      <tile-orientation-deg type="double">0</tile-orientation-deg>
      <windspeed-kt type="double">0</windspeed-kt>
      <asymmetric-tile-loading-flag type="bool">false</asymmetric-tile-loading-flag>
      <FL0-wind-from-heading-deg type="double">260</FL0-wind-from-heading-deg>
      <FL0-windspeed-kt type="double">8</FL0-windspeed-kt>
      <FL50-wind-from-heading-deg type="double">262</FL50-wind-from-heading-deg>
      <FL50-windspeed-kt type="double">11</FL50-windspeed-kt>
      <FL100-wind-from-heading-deg type="double">264</FL100-wind-from-heading-deg>
      <FL100-windspeed-kt type="double">16</FL100-windspeed-kt>
      <FL180-wind-from-heading-deg type="double">265</FL180-wind-from-heading-deg>
      <FL180-windspeed-kt type="double">24</FL180-windspeed-kt>
      <FL240-wind-from-heading-deg type="double">269</FL240-wind-from-heading-deg>
      <FL240-windspeed-kt type="double">35</FL240-windspeed-kt>
      <FL300-wind-from-heading-deg type="double">273</FL300-wind-from-heading-deg>
      <FL300-windspeed-kt type="double">45</FL300-windspeed-kt>
      <FL340-wind-from-heading-deg type="double">274</FL340-wind-from-heading-deg>
      <FL340-windspeed-kt type="double">50</FL340-windspeed-kt>
      <FL390-wind-from-heading-deg type="double">273</FL390-wind-from-heading-deg>
      <FL390-windspeed-kt type="double">56</FL390-windspeed-kt>
      <FL450-wind-from-heading-deg type="double">272</FL450-wind-from-heading-deg>
      <FL450-windspeed-kt type="double">65</FL450-windspeed-kt>
    </tmp>
    <cloud-shadows>
      <cloud-shadow-flag type="bool">false</cloud-shadow-flag>
      <cloud-shadow-fov-flag type="bool">false</cloud-shadow-fov-flag>
    </cloud-shadows>
  </local-weather>
  <nasal>
    <local_weather>
      <enabled type="bool">false</enabled>
      <simbrief_alias type="string"></simbrief_alias>
    </local_weather>
    <jetways>
      <enabled type="bool">false</enabled>
    </jetways>
  </nasal>
  <scenery>
    <share-events type="bool">false</share-events>
    <elevation-mesh>
      <constraint-gap-m type="float">1</constraint-gap-m>
      <sample-ratio type="float">1</sample-ratio>
      <vertical-scale type="float">1</vertical-scale>
      <separate-water-mesh type="bool">false</separate-water-mesh>
    </elevation-mesh>
  </scenery>
  <earthview>
    <cloudsphere-flag type="bool">true</cloudsphere-flag>
    <cloud-shadow-flag type="bool">true</cloud-shadow-flag>
    <cloudcover-bias type="double">1</cloudcover-bias>
    <overlay-texture-flag type="bool">true</overlay-texture-flag>
    <mrd-flag type="bool">true</mrd-flag>
    <normal-flag type="bool">false</normal-flag>
    <cloud-normal-flag type="bool">false</cloud-normal-flag>
  </earthview>
</PropertyList>

N-B:J'insiste sur le fait que ce phénomène apparait uniquement avec la 2020.4 nightly, que je récupère assez régulièrement. Lorsque je lance avec 2020.3, l'ombre n'existe pas


macOS BigSur11.7-RAM16Go-AMD Radeon R9 M295X 4Go-FG 2020.4

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#8 1/11/2023 21:30:40

zakharov
Membre historique du forum.
Inscription : 11/09/2005
Messages : 962

Re : [RÉSOLU] Ombre au tableau

Salut arradoy,

j'ai fait un diff avec mon propre autosave (qui date du 17 août, j'ai pas lancé FG depuis ce temps là), je vois que tu as lancé du HDR, et il y a des trucs qui sont apparus sur les ombres (shadows), je sais pas si ça vient de là.

ton soucis est apparu depuis un téléchargement d'une nightly je suppose, il faudrait retrouver laquelle, mais en suivant le lien depuis le wiki y a pas d'historique des versions produites. Je ne sais d'ailleurs pas si les builds sont fait sur la next ou la dernière version stable.

Tu as essayé en virant ton autosave ?

@+
bons vols
zakh


le zkv1000
Debian Bookworm sur i7-9750H, 16G, NV GeForce GTX 1660 Ti MaxQ 6Go
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#9 2/11/2023 10:43:28

arradoy
Moderateur
Lieu : LFBZ
Inscription : 24/11/2010
Messages : 1 025

Re : [RÉSOLU] Ombre au tableau

bonjour
Pb résolu: Affichage/rendu/advanced options/shadow quality/DISABLED
Merci à tous


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